Evidence behind immersive human-skills training
Research, validation projects and real-world pilots that inform how Metaskills is designed and deployed. We state clearly which work is ours, which comes from our project consortium and which is independent research.
Three kinds of evidence
Scientific publications
Peer-reviewed research
Independent, peer-reviewed work on VR and soft-skills training. We reference it as context for our design decisions, not as proof of our own results.
Validation and pilots
Real-world testing
Deployments in real organisations and clinical environments, with structured feedback collected from participants.
R&D projects
Ongoing development
Work carried out inside VR Health Champions and other programmes - published as it matures, marked as in progress until then.
Featured publication
Interactive Learning Environments · 2025 · vol. 33(5), 3261-3281
Virtual reality for the training of soft skills for professional education: trends and opportunities
A review of 33 papers identifying trends and gaps in VR soft-skills training. Authors include researchers from Lodz University of Technology, Sarajevo School of Science and Technology, University of Trento and Fondazione Bruno Kessler. This is research from institutions collaborating in the VR Health Champions ecosystem. Metaskills is not an author of this paper - we reference it because it informs how we design scenarios and feedback.
Open the publication (DOI)Consortium research · Market Access Landscape (T5)
Market access for digital health in Europe
An analysis of market access routes for digital health technologies, produced inside the VR Health Champions consortium. Authors: András Perényi and Yelena Khegay (Syreon Research Institute), with contributions from Cristiana Costa and Mariana Domingues (Instituto Pedro Nunes). Metaskills took part in the consortium but is not an author of this report - we reference it because it shaped how we think about deployment in healthcare.
Open the report on the VR Health Champions siteOngoing R&D
Ongoing
Scenario management platform
An integrated platform for authoring, licensing and reporting on training scenarios.
Ongoing
Digital Twin model for soft skills
The competency model, the evidence logic and the validation study behind assessment - published as a five-part methodology series, with the thresholds and the scenario library kept internal.
Read the methodology seriesProof of concept
On-premise language model
Research into running language models on-premise, for organisations that cannot send conversation data to external services.
What we have published
How the Digital Twin actually works
A five-part series on the competency model, what counts as behavioural evidence, how we are testing assessment against human assessors, and the privacy decisions built into the design.
How the Digital Twin actually worksWhat 117 participants across five Spanish pilot sites told us
Ratings from clinicians and healthcare students - and the candid list of what had to be fixed, starting with the instability that blocked procurement intent.
What 117 participants across five Spanish pilot sites told usUsability of avatar-based VR training
Forty-seven participants rated the experience after a session in immersive VR. An internal evidence summary, labelled as such, with its limits written down.
Usability of avatar-based VR trainingWant to see the evidence for your own team?
We are happy to walk through what we have measured, what we have not, and what a pilot in your organisation would need to prove.