Does the platform actually work for people?
Studies on how the platform is experienced: whether the interface gets in the way, how hard a session feels, how good the avatars look. Usability research, kept separate from claims about what people learn.
In this series
Study · N=47 · internal evidence summary
Usability of avatar-based VR communication training
Forty-seven participants rated the experience after a session in immersive VR: perceived usability 4,38/5, instruction clarity 4,14/5, avatar quality 3,90/5, with workload and frustration measured on a 0-10 scale. Not peer-reviewed, and the page says so plainly.
Read the studyWhy usability sits in its own series
Other evidence
What 117 participants across five Spanish pilot sites told us
Deployment evidence from real healthcare settings - the ratings, and the full list of what needed fixing.
What 117 participants across five Spanish pilot sites told usHow the Digital Twin actually works
The competency model, the evidence logic and the validation study behind assessment.
How the Digital Twin actually worksResearch & Evidence
Everything we have published, with sources and limitations stated.
Research & Evidence